Future Hyrule: Shadows Never Die - Under Construction
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Future Hyrule: Shadows Never Die - Under Construction

Zelda, The next frontier - Future Hyrule. In a World almost akin to our own, create your character and get exploring in the Zelda universe!
 
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 Archer

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Farore
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Farore


Female
Number of posts : 25
Location : Sacred Realm
Job/hobbies : Messing with mortals
Humor : Yes please
Registration date : 2008-07-07

Archer Empty
PostSubject: Archer   Archer Icon_minitimeSat Apr 25, 2009 10:55 pm

Archer

<insert future image>


Wielding the favoured weapon of the ancient Hylians, archers embody the principles of speed, accuracy and patience. Many follow the ways of nature, working with animal companions to take down their foes. All are deadly in ranged combat and although their skills seldom extend to close quarters combat, all carry a light blade as a weapon of last resort.



Level One:

Player has 20 Skill points to spend on skills from the 'Class Skills' list, as well as the following. Exclusive to Archers.


Skills:

Hawk Eye Lv1: Allows the user to see targets up to 30 feet away with good accuracy.
Quick Shot Lv1: Allows the user to fire up to five shots in quick succession.
Fleet Foot: Allows the user to sprint up to 1 mile.

Magic:

Call of the wild: EXCLUSIVE TO ARCHERS AND BEAST TAMERS. The caster can tame one animal as a companion (see list of Companions, below).


Level 2: Player can choose 1 spell from the 'Universal Spells' list.

Level 3: Player has five skill points to spend on skills from the 'Class Skills' list.

Level 4: Player can choose 1 song from the 'Songs of Hyrule' list.

Level 5: Player has seven skill points to spend on skills from the 'Class Skills' list.

Level 6:
Player can choose 1 spell from the 'Universal Spells' list.

Level 7: Player has five skill points to spend on skills from the 'Class Skills' list.

Level 8: Player has five skill points to spend on skills from the 'Class Skills' list

Level 9: N/A

Level 10: Player can choose 1 song from the 'Songs of Hyrule' list.

Level 11: Player has seven skill points to spend on skills from the 'Class Skills' list.

Level 12: Player can choose 1 spell from the 'Universal Spells' list.

Level 13: N/A

Level 14: Player has five skill points to spend on skills from the 'Class Skills' list.

Level 15: Player has five skill points to spend on skills from the 'Class Skills' list.



Companion:[u]

Hawk
Owl
Small Hunting Dog
Large Hunting Dog
Small Wild Cat
Domestic Cat

Note: Companions can fight, but please make their attacks realistic - animals/monsters cannot use magic. More exotic companions may be purchased later on in the game.
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